Southern Methodist University's annual hackathon! Come join us for 36 hours of competition, collaboration, and learning!

HackSMU (http://hacksmu.org) is an annual hackathon organized by passionate students at Southern Methodist University. Come to compete, collaborate, and learn with your peers!

View full rules

Prizes

$950 in prizes

First Place

The winner(s) will receive amazon gift cards with a cumulative value of $400.

Second Place

The winner(s) will receive amazon gift cards with a cumulative value of $300.

Third Place

The winner(s) will receive amazon gift cards with a cumulative value of $150.

Best First Time

The winner(s) will receive amazon gift cards with a cumulative value of $100.

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

Anyone may be able to attend HackSMU. Team sizes may not be over 4 individuals :)

Requirements

Please submit a video (5-10 minutes) of you showcasing your hackathon project. It does not have to be within the 5-10 minute time limit, but the judges may not have time to look look over the entire video if you do go over the time. Please include screenshots or pictures of your project and descriptions of what technologies and techniques you used to showcase the development process of your application! More information is always welcome and will help the judges evaluate your project better. Finally, please provide us a link to your github repo. We will use this to validate the project and ensure it follows our rules.

Judges

Yasamin Fozouni

Yasamin Fozouni

Christian Ayala

Christian Ayala

Jennifer Dworak

Jennifer Dworak

Klyne Smith

Klyne Smith

Judging Criteria

  • Technicality
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?